In this three part tutorial I will show you how to get around the issues in trying to write to a file from a Unity application when that application is built to WebGL. It will involve using PhP to work as an interface to take data from the WebGL app and write it to a file on the server. Reading data from the file and sending it back to the WebGL app will also be covered.
The creation of beautiful virtual terrains isn’t just the domain of the artist but also of the programmer. What if you could use your programming skills in C# to manipulate a mesh to create realistic landscapes using algorithms developed by researchers studying landscape formation and erosion? Well now you can. Through-out the course you will follow along with hands-on workshops designed to teach you the fundamental techniques used for generating realistic virtual landscapes in Unity.
In this article from DZone’s Guide to Game Development, learn about a game developer’s research in AI, the player experience, and how character AI might evolve.
In this course, Penny introduces the popular machine learning techniques of genetic algorithms and neural networks with Unity. Through-out the course you will follow along with hands-on workshops designed to teach you about the fundamental machine learning techniques distilling the mathematics in a way that the topic becomes accessible to the most noob of novices.
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This video is a complete project that you can follow along with to get the Unity ML-Agents system up and running. In it we will build a platform to balance a ball using the Unity given example as inspiration and setup you through all the settings and brain settings. To begin you’ll need to install Tensorflow and python on your system.
For instructions see: Setting Up Tensorflow For Use With Unity
For full details and coupon codes on the course visit: A Beginner’s Guide To Machine Learning With Unity