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14 Unpacking Prefabs
In this video we extend the idea of the game object functionality afforded by prefabs and explore the different ways to unwrap and work with them. -
13 Prefabs
In this video we will explore the prefab concept. Think of it like prefab homes but for game assets. They are a powerful element in your game project when you need to create and edit items on mass.l -
12 Game Objects and Components
In this video we delve into the concept of game objects and components. These are an amazing concept that allow you to use and reuse base assets and scripts onto items you put in your game environment. Turning simple models and other basic items into advanced bespoke objects in your game. -
11 Skyboxes and Fog
In this video I show you how to use skybox images and explain how they are rendered. In addition, we will look at the use of fog and work on creating affective fog and skybox blending. -
10 Realtime Baked Lighting
In this video I will demonstrate the differences between realtime and baked lighting and discussed the uses of each. -
9 Directional, Point and Spot Lighting
In this video I will show you the basic types of lighting available in Unity and how to best use them. I will also cover different lighting types include area lights. -
8 Physics on an External Model
In this video I will show you how to put physics onto an external model and how to select the best type of physics collider. -
7 Physics
In this video we will begin to examine how physics works in the Unity game engine. You will learn the difference between colliders and rigid bodies and find out how to apply gravity. -
6 Models And Meshes
In this video we will explore how models and meshes are treated in the Unity game engine. You will learn how to create basic build in primitives as well as bring in external models found elsewhere on the web. -
5 Materials Texture Colour
In this video I will explain the differences between materials, textures and colour and how each of these work together to change the surface effects on 3D objects. -
4 Navigating in 3D Space
In this video I will show you how to navigate around in the 2D and 3D spaces within Unity. It will help you identify the hot keys and mouse moves required to get objects exactly how and where you want them. -
3 The Windows Of Unity
In this video I will rescript how the Windows and Tabs in the Unity Game Engine Development Environment work and how you can customise the view to suit your own workflow.
