Video Game Optimisation: Theory and Practice with Unity

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My next course will be on Video Game Optimisation. It will cover the theory and practice and focus on providing you with new knowledge and skills to better the performance of your games. By completing this survey you will be helping to shape the content of the course. As a thank you, you will be entered into a draw to receive a $100 (USD) gift voucher.
For this section, use the slider to indicate how important it is for each of the following to get the most CPU time per frame.
Selected Value (0 = not important, 100 = very important): 0
Selected Value (0 = not important, 100 = very important): 0
Selected Value (0 = not important, 100 = very important): 0
Selected Value (0 = not important, 100 = very important): 0
For this section, use the slider to indicate how important it is for each of the following to get the most GPU time per frame.
Selected Value (0 = not important, 100 = very important): 0
Selected Value (0 = not important, 100 = very important): 0
Selected Value (0 = not important, 100 = very important): 0
Selected Value (0 = not important, 100 = very important): 0