The creation of beautiful virtual terrains isn’t just the domain of the artist but also of the programmer. What if you could use your programming skills in C# to manipulate a mesh to create realistic landscapes using algorithms developed by researchers studying landscape formation and erosion? Well now you can. Through-out the course you will follow along with hands-on workshops designed to teach you the fundamental techniques used for generating realistic virtual landscapes in Unity.
This is one of the best and most interesting courses I have taken on Udemy so far, and I learned so much about Unity that I now have an entirely new perspective on how it can be used.
By far my favourite course of the ones I've studied on Udemy.... I've already started expanding on what I learned, to make MY terrain system - which is exactly why I wanted to learn this topic in the first place. Thanks!
This is by far the best course that I took by this time, I learned a lot from the instructor, always wanted to create procedural terrain. If anyone wants to buy it do not hesitate just buy it trust me, worth a lot. cheers 😉
- Voronoi Tessellation
- Midpoint Displacement
- Perlin Noise
- Splat Maps
- Trees and Vegetation
- and water.