This course will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises.
Enrolling in this course will teach you how to:
- Create multiplayer games and connect Unity created applications over a network.
- Understand the different roles played by servers and clients in a network.
- Be able to use remote procedure calls to synchronise player-character states in a networked game.