The Beginner’s Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don’t need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.
In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.
Awesome coverage. From animating objects, to rigged meshes to root motion. Would recommend.
Very well made, I been using Unity3d as a programmer for some time, and still learned a few new tricks from the initial course work before getting into the grindy depths and details of the humanoid animations.
Great course with a lot of different examples of the possibilities that Unity provides when it comes to Animation.
This course has help me to have a deeper understanding about animations in unity. Its application in real world Apps is absolute. This is the third course I took with this instructor and I recommend it 100%.
I am new to Unity animations and this all nicely explained animations and nice resources given.
Penny de Byl is one of the best instructors I have ever seen! While watching her videos you realize that it's worth every minute of it! Keep up the good work miss Penny and again thank you for teaching me so many things about unity! 5/5!
Updated to cover Unity Versions 5 to 2018+ with an extra 5 hours of content including:
- new challenges and projects,
- blending animations to create strafe sets,
- adjusting curves,
- designing a character and the placing of motion capture with free third-party tools.
Learn how to animate and work with:
- the mecanim timeline,
- curve and keyframe editors,
- animation events that trigger code,
- root motion,
- imported animations created in third party packages, and
- animation state machines.
Contents and Overview
The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components including the Animation, Animator, DopeSheet and Curve windows.The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.
* Previously known as “Learn 3D Animation in Unity with Mecanim” and “Mastering 3D Animation in Unity with Mecanim”.