Procedural 3D Terrain Generation with Unity

Publish Date: May 2018 (TBC)

This course will cover the ins and outs of the procedural generation of 3d terrains using the Unity Game Engine. It will take you step-by-step through the algorithms used in creating amazing landscapes for your games on the fly by examining concepts such as Perlin Noise, Geomipmapping, quad trees, ROAM, splatmaps and vegetation placement. Through practical application in Unity you will follow along to develop your own unique fully textured 3D natural worlds that you can explore with your own game characters.

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