Oh My God. I love her way of teaching things.... I’m happy that i’ve bought this course. And you should be too.
You teach the way I learn. THANK YOU.
Extremely clear, step by step instructions make the content easy and enjoyable to follow.
Great course. I am a professional game developer with 2 computer science degrees and years of experience and I still learned a TON. Highly recommended.
What an amazing course!... There is enough information in each lecture for beginners, without becoming tedious for an experienced programmer. This is NOT "Just another Voxel" course.
This is the best UNet course I have found on the internet very informative and very active and helpful instructor.
The tutor explains every line of code very clearly and easy to understand.
--having completed this course I am overwhelmed with the amount of knowledge that is packed in this.... I highly recommend this course to anyone considering multi-player with games....
What if you could build a character that could learn while it played? Think about the types of game play you could develop where the enemies started to outsmart the player. This is what machine learning in games is all about.
Pre-register your interest NOW and enrol later for only $10 (USD) but hurry offer is limited.
This course presents and introduction to programming in HLSL to create your own shaders for colouring and lighting game objects in Unity. It covers the mathematics of light and surfaces and steps you through the recreation of some of the most popular shaders.
Pre-register your interest NOW and enrol later for only $10 (USD), offer is limited to the first 50 registrations.
Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you to create your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.
Did you know there is not one single cube used in Minecraft? Have you ever looked at Minecraft and wondered, “how did they build it?”. And a great thing to ponder it is. If you haven’t and think that programming a whole bunch of cubes is child’s play, then think again. On the surface Minecraft looks as though it would be a simple world to recreate in Unity. Start placing cubes around a scene and see how far you get before the frame-rate grinds to a mind-numbing halt. So wonder and fret no longer as this course reveals the secrets of programming and rendering procedurally generated voxel worlds, like Minecraft, with C# in Unity.
Enrolling in this course will teach you how to:
- Create animations from scratch using the Unity Mecanim system and place them onto game objects.
- Import third party animated assets into Unity and setup animation controllers.
- Write C# code to dynamically control animations through user interaction.
- Explore the use of inverse kinematics in humanoid rigs.
- Create complex animation sequences and blends dynamically controlled by the user at runtime.
This course is targetted at those with little or no coding experience and will demonstrate in Windows and Mac OS the fundamental concepts used in all programming languages through a variety of hands-on workshops in which students will develop applications including webpage readers, chatterbots and file processing. A great way to ensure you’ve got all the critical coding elements under your belt.
This course will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises.